THE GAME
THE PROJECT
UFO2000 is free and opensource turn based tactical squad simulation multiplayer game. It is heavily inspired by the famous X-COM: UFO Defense game. While UFO2000 engine was specifically designed to be compatible with the graphics resources and maps from X-COM, you don't need any proprietary data files to play as a new fan-made set of graphics exists and is included in UFO2000 distribution by default (see screenshot), so the game is ready to run out of the box. But if you want an exact X-COM look and feel, you have an option of installing original X-COM and TFTD data files and use them for extending UFO2000 with additional maps, weapon sets and units.
TECHNOLOGY
UFO2000 is written in portable C++ and is known to compile and run on Linux, FreeBSD and Windows. Latest versions of UFO2000 can work on various architectures such as 64-bit Linux (AMD64), MacOS X (PowerPC) and Linux powered handhelds (ARM)
Right now only human vs. human multiplayer is supported. This is not so bad, especially considering that you may find human opponents much more challenging than a stupid AI in the original games. Up to this moment UFO2000 development was primarily focused on portability and expandability (the game can be extended using lua scripting language), independence from proprietary data files was also a very important milestone.
RESOURCES
Our forum is the primary source of information for UFO2000 players, here you can ask questions, discuss the game with the other people and find opponents to play.
If you have found a bug in the game, please report it on our bugtracker.
If you are a programmer and want to join the development team, please visit this forum section.
You can also join IRC chat at irc.freenode.net channel #ufo2000 (though it is not much lively)
RECENT NEWS
Todo for Stable 0.8
Sun, 13 Jan 2008
We currently want to bring you stable 0.8. Here are our objectives :
- Documentation refreshment
- Raising multiplayer stability. We aim for 80%
- Bug fixes, see above
- Including as many new interesting features (from the latest betas) as we can, without compromising stability.
- Giving players a general storyline for UFO2000
If you would like to help with those tasks and take part into the development of UFO2000, please have a look at the UFO2000 Forums and bugtracker. Thank you.
New beta version : 0.7.1086
Mon, 3 Sep 2007
This is a major release. We told you some features of the april release would make it in. We got Chryssalids, Medikits and electroflares now!
- Corrected the blind spot in soldier visibility bug. (Nachtwolf)
- Balanced visibility of flying soldiers VS ground soldiers. Soldiers can now almost see above their head, but only 45 degrees below. (Nachtwolf)
- Developers guide updated (Serge)
- Added electroflares. (Cirix)
- Friendly units now have light around them when walking at night. (Nachtwolf)
- Chryssalids added. (Patch by Kratos, inventory image by Nachtwolf)
- Dawn city added to repository (Hobbes)
- Added Medikit support (Azrael Strife)
- Commented a lot and cleaned some function definitions. (Cirix)
- Bug fixes. (Nachtwolf)
UFO2000 gets a new website
Fri, 17 Aug 2007
This is not a new beta release, but it involved as much work. The whole website has been redesigned, contents have been updated and a game play video was introduced as screenshots really didn't do the game justice.
We took great care to give our users a solid experience when browsing the website, as well as fueling interest in new players.
- Original design, introductory video and old content integration by Nachtwolf.
- New content under Resources by Kratos.
- Introductory video music by Sporb.